Action Queue & Offline Progress
The Action Queue runs activities in order. It is useful for production chains, target quantities, kill counts, dungeon clears, and planned training while away.
Queue rules
- Give every non-final task a limit so the queue can advance.
- Only the final task may run without a limit.
- Reorder or remove entries before leaving if their inputs or unlocks may be missing.
- Eligible queued activities can travel to their required reachable area automatically.
- A task that cannot start may be skipped rather than blocking every later task.
- Inputs, food, ammo, runes, and dungeon totems are still consumed normally.
Offline progress
The base catch-up window is 12 hours. The Hibernation Draught account upgrade adds two hours per rank, up to its current rank limit. The same mechanics and resources apply offline; the game resolves elapsed activity when your character is loaded.
For a dependable queue, place finite gathering or processing goals first and an unbounded fallback last. Avoid a long production chain unless the inventory already contains enough inputs for each stage.
TIP
An offline cap is a maximum catch-up window, not a guarantee that an activity can run that long. Supply exhaustion, death, requirements, and completed limits can end or advance tasks earlier.