Agility & Thieving
Agility courses and Thieving targets are world activities with their own level and area requirements. Use the generated Agility and Thieving tables for current actions and rates.
Agility
Progress through courses as their requirements become available. A higher-level course is not always the immediate best choice: travel access and success behavior can affect a training plan. Queue a duration or other displayed bound when you want to hand off to a later activity.
Thieving
Thieving trades reliability for loot and XP. Failed attempts can get your character caught and can interrupt planned progress, so begin with comfortable targets before moving upward. Empty inventory space and realistic queue limits make the results easier to manage.
Planning both skills
- Confirm the action’s area is unlocked before queuing it.
- Use current reference values rather than old community rate estimates.
- Treat failed Thieving attempts as part of the risk, especially during offline catch-up.
- Revisit earlier targets when you need dependable materials rather than maximum XP.